RenderTarget:save

From GiderosMobile
Revision as of 15:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2016.08
Class: RenderTarget

Description

Saves content of RenderTarget as image. <syntaxhighlight lang="lua"> RenderTarget:save(filename,x,y,width,height) </source>

Parameters

filename: (string) filename and path to store file, like |D|image.png
x: (number) x coordinate from where to start image optional
y: (number) y coordinate from where to start image optional
width: (number) width of the image to save optional
height: (number) height of the image to save optional

Example

<syntaxhighlight lang="lua"> local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true)) local rt = RenderTarget.new(source:getWidth(), source:getHeight()) local bmp = Bitmap.new(rt) bmp:setPosition(200, 0) stage:addChild(bmp) source:setColorTransform(0.5, 0.5, 0, 2) rt:draw(source) rt:save("C:\\tmp\\coin.png") -- this is on windows 10 </source>