Difference between revisions of "RenderTarget:save"

From GiderosMobile
(remove language stuff)
(added example)
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'''width''': (number) width of the image to save '''optional'''<br/>
 
'''width''': (number) width of the image to save '''optional'''<br/>
 
'''height''': (number) height of the image to save '''optional'''<br/>
 
'''height''': (number) height of the image to save '''optional'''<br/>
 +
 +
=== Example ===
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<source lang="lua">
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local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
 +
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
 +
local bmp = Bitmap.new(rt)
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bmp:setPosition(200, 0)
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stage:addChild(bmp)
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source:setColorTransform(0.5, 0.5, 0, 2)
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rt:draw(source)
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rt:save("C:\\tmp\\coin.png") -- this is on windows 10
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</source>
  
 
{{RenderTarget}}
 
{{RenderTarget}}

Revision as of 23:02, 27 October 2022

Available since: Gideros 2016.08
Class: RenderTarget

Description

Saves content of RenderTarget as image.

RenderTarget:save(filename,x,y,width,height)

Parameters

filename: (string) filename and path to store file, like |D|image.png
x: (number) x coordinate from where to start image optional
y: (number) y coordinate from where to start image optional
width: (number) width of the image to save optional
height: (number) height of the image to save optional

Example

local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
source:setColorTransform(0.5, 0.5, 0, 2)
rt:draw(source)
rt:save("C:\\tmp\\coin.png") -- this is on windows 10