Difference between revisions of "RenderTarget"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
 
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.
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It can be used in any case in which Texture can be used.{|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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=== Methods ===
 
=== Methods ===

Revision as of 10:12, 23 August 2018

Supported platforms:
Available since: Gideros 2013.06

Description

RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.{|- | style="width: 50%;"|

Methods

RenderTarget.new - Creates new RenderTarget object
RenderTarget:clear - Clears rendered texture
RenderTarget:draw - Renders provided object
RenderTarget:getPixel - Returns single pixels color and alpha channel
RenderTarget:getPixels - Returns buffer containing color and alpha data from provided rectangle
RenderTarget:save - save contents of RenderTarget as image
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Events

Constants

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