Difference between revisions of "RenderTarget"

From GiderosMobile
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2013.06<br/> === Description === RenderTarget is a texture on which provided Sprite hierarchy can be...")
 
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=== Description ===
 
=== Description ===
 
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
 
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.{|-
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It can be used in any case in which Texture can be used.
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=== Methods ===
 
=== Methods ===
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[[RenderTarget.new]] - Creates new RenderTarget object<br/>
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[[RenderTarget:clear]] - Clears rendered texture<br/>
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[[RenderTarget:draw]] - Renders provided object<br/>
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[[RenderTarget:getPixel]] - Returns single pixels color and alpha channel<br/>
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[[RenderTarget:getPixels]] - Returns buffer containing color and alpha data from provided rectangle<br/>
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[[RenderTarget:save]] - save contents of RenderTarget as image<br/>
 
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 09:57, 23 August 2018

Supported platforms:
Available since: Gideros 2013.06

Description

RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.




Methods

RenderTarget.new - Creates new RenderTarget object
RenderTarget:clear - Clears rendered texture
RenderTarget:draw - Renders provided object
RenderTarget:getPixel - Returns single pixels color and alpha channel
RenderTarget:getPixels - Returns buffer containing color and alpha data from provided rectangle
RenderTarget:save - save contents of RenderTarget as image

Events

Constants