Difference between revisions of "RenderTarget"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
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<!-- GIDEROSOBJ:RenderTarget -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2013.06<br/>
 
'''Available since:''' Gideros 2013.06<br/>
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'''Inherits from:''' [[TextureBase]]<br/>
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=== Description ===
 
=== Description ===
<translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
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RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.</translate>
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=== Examples ===
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It can be used in any case in which Texture can be used.
'''Using as texture and updating RenderTarget'''<br/>
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<source lang="lua">--original bitmap
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=== Example ===
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'''Using a texture and updating RenderTarget'''
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<syntaxhighlight lang="lua">
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--original bitmap
 
local source = Bitmap.new(Texture.new("crate.png", true))
 
local source = Bitmap.new(Texture.new("crate.png", true))
  
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frame = frame + 1
 
frame = frame + 1
 
rt:draw(source)
 
rt:draw(source)
end)</source>
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end)
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</syntaxhighlight>
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{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[RenderTarget.new]] {{<translate>Creates new RenderTarget object</translate>}}<br/>
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[[RenderTarget.new]] ''creates a new RenderTarget object''<br/><!--GIDEROSMTD:RenderTarget.new(width,height,filtering,repeat,autoscale) creates a new RenderTarget object-->
[[RenderTarget:clear]] {{<translate>Clears rendered texture</translate>}}<br/>
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[[RenderTarget:clear]] ''clears rendered texture''<br/><!--GIDEROSMTD:RenderTarget:clear(color,alpha,x,y,width,height) clears rendered texture-->
[[RenderTarget:draw]] {{<translate>Renders provided object</translate>}}<br/>
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[[RenderTarget:draw]] ''renders provided object''<br/><!--GIDEROSMTD:RenderTarget:draw(sprite,x,y) renders provided object-->
[[RenderTarget:getPixel]] {{<translate>Returns single pixels color and alpha channel</translate>}}<br/>
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[[RenderTarget:getPixel]] ''returns single pixels color and alpha channel''<br/><!--GIDEROSMTD:RenderTarget:getPixel(x,y) returns single pixels color and alpha channel-->
[[RenderTarget:getPixels]] {{<translate>Returns buffer containing color and alpha data from provided rectangle</translate>}}<br/>
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[[RenderTarget:getPixels]] ''returns buffer containing color and alpha data from provided rectangle''<br/><!--GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) returns buffer containing color and alpha data from provided rectangle-->
[[RenderTarget:save]] {{<translate>save contents of RenderTarget as image</translate>}}<br/>
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[[RenderTarget:save]] ''saves content of RenderTarget as image''<br/><!--GIDEROSMTD:RenderTarget:save(filename,x,y,width,height) saves content of RenderTarget as image-->
| style="width: 50%;"|
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 +
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}
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{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 15:32, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2013.06
Inherits from: TextureBase

Description

RenderTarget is a texture on which provided Sprite hierarchy can be rendered.

It can be used in any case in which Texture can be used.

Example

Using a texture and updating RenderTarget

--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))

--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())

--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)

--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
	local r = math.sin(frame * 0.03) * 0.3 + 0.7
	local g = math.sin(frame * 0.04) * 0.3 + 0.7
	local b = math.sin(frame * 0.05) * 0.3 + 0.7
	source:setColorTransform(r, g, b, 1)
	frame = frame + 1
	rt:draw(source)
end)

Methods

RenderTarget.new creates a new RenderTarget object
RenderTarget:clear clears rendered texture
RenderTarget:draw renders provided object
RenderTarget:getPixel returns single pixels color and alpha channel
RenderTarget:getPixels returns buffer containing color and alpha data from provided rectangle
RenderTarget:save saves content of RenderTarget as image

Events

Constants