Difference between revisions of "RenderTarget"

From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2013.06<br/>
 
'''<translate>Available since</translate>:''' Gideros 2013.06<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 +
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
 
<translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
 
It can be used in any case in which Texture can be used.</translate>
 
It can be used in any case in which Texture can be used.</translate>
 +
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
'''Using as texture and updating RenderTarget'''<br/>
+
'''Using as texture and updating RenderTarget:'''
<source lang="lua">--original bitmap
+
<source lang="lua">
 +
--original bitmap
 
local source = Bitmap.new(Texture.new("crate.png", true))
 
local source = Bitmap.new(Texture.new("crate.png", true))
  
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frame = frame + 1
 
frame = frame + 1
 
rt:draw(source)
 
rt:draw(source)
end)</source>
+
end)
 +
</source>
 +
 
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
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[[Special:MyLanguage/RenderTarget:getPixels|RenderTarget:getPixels]] ''<translate>Returns buffer containing color and alpha data from provided rectangle</translate>''<br/><!-- GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) Returns buffer containing color and alpha data from provided rectangle -->
 
[[Special:MyLanguage/RenderTarget:getPixels|RenderTarget:getPixels]] ''<translate>Returns buffer containing color and alpha data from provided rectangle</translate>''<br/><!-- GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) Returns buffer containing color and alpha data from provided rectangle -->
 
[[Special:MyLanguage/RenderTarget:save|RenderTarget:save]] ''<translate>save contents of RenderTarget as image</translate>''<br/><!-- GIDEROSMTD:RenderTarget:save(filename,x,y,width,height) save contents of RenderTarget as image -->
 
[[Special:MyLanguage/RenderTarget:save|RenderTarget:save]] ''<translate>save contents of RenderTarget as image</translate>''<br/><!-- GIDEROSMTD:RenderTarget:save(filename,x,y,width,height) save contents of RenderTarget as image -->
 +
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}
 
{{RenderTarget}}
 

Revision as of 00:57, 10 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2013.06
Inherits from: TextureBase

Description

RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.

Examples

Using as texture and updating RenderTarget:

--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))

--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())

--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)

--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
	local r = math.sin(frame * 0.03) * 0.3 + 0.7
	local g = math.sin(frame * 0.04) * 0.3 + 0.7
	local b = math.sin(frame * 0.05) * 0.3 + 0.7
	source:setColorTransform(r, g, b, 1)
	frame = frame + 1
	rt:draw(source)
end)

Methods

RenderTarget.new Creates new RenderTarget object
RenderTarget:clear Clears rendered texture
RenderTarget:draw Renders provided object
RenderTarget:getPixel Returns single pixels color and alpha channel
RenderTarget:getPixels Returns buffer containing color and alpha data from provided rectangle
RenderTarget:save save contents of RenderTarget as image

Events

Constants