Difference between revisions of "ReactPhysics3D"

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[[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture-->
 
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[[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint-->
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[[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape-->
 
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[[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World-->
 
[[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World-->
 
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</div>
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Revision as of 01:31, 23 March 2021

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].

To add ReactPhysics3D engine to your application you call:

require "reactphysics3d"

Basically you:

  1. create the 3d world => r3d.World.new
  2. add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
  3. create your body => r3d.World:createBody
  4. define the shape of your body => example: a sphere r3d.SphereShape.new
  5. add the fixture => r3d.Body:createFixture
  6. add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
  7. HAVE FUN!

Classes