Difference between revisions of "ReactPhysics3D"

From GiderosMobile
Line 8: Line 8:
  
 
Basically you:
 
Basically you:
# '''create the 3d world''' '''[[R3d.World.new]]'''
+
# '''create the 3d world''' => [[R3d.World.new]]
# '''create your body''' '''[[R3d.World:createBody]]'''
+
# '''create your body''' => [[R3d.World:createBody]]
# '''define the shape of your body''' example a sphere '''[[R3d.SphereShape.new]]'''
+
# '''define the shape of your body''' => example: a sphere [[R3d.SphereShape.new]]
# '''add the fixture''' '''[[R3d.Body:createFixture]]'''
+
# '''add the fixture''' => [[R3d.Body:createFixture]]'''
# '''add joints (optional)''' '''[[R3d.World:createFixedJoint]]'''
+
# '''add joints (optional)''' => example: a fixed joint [[R3d.World:createFixedJoint]]
 
# ''' HAVE FUN! '''
 
# ''' HAVE FUN! '''
  

Revision as of 02:24, 19 February 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].

Basically you:

  1. create the 3d world => R3d.World.new
  2. create your body => R3d.World:createBody
  3. define the shape of your body => example: a sphere R3d.SphereShape.new
  4. add the fixture => R3d.Body:createFixture
  5. add joints (optional) => example: a fixed joint R3d.World:createFixedJoint
  6. HAVE FUN!

Classes