Difference between revisions of "ReactPhysics3D"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
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<!-- GIDEROSOBJ:ReactPhysics3D-->
<!-- GIDEROSOBJ:LiquidFun -->
 
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
=== <translate>Description</translate> ===
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<translate>ReactPhysics3D is an open source 3D physics and collision engine.</translate>
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=== Description ===
[[https://www.reactphysics3d.com/ React Physics 3D home page]]
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ReactPhysics3D is an open source 3D physics and collision engine [[https://www.reactphysics3d.com/ React Physics 3D home page]].
<br /><br />
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=== <translate>Classes</translate> ===
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=== Classes ===
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<!-- GIDEROSOBJ:r3d.BallAndSocketShape -->[[Special:MyLanguage/r3d.BallAndSocketShape|r3d.BallAndSocketShape]]<br />
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[[Special:MyLanguage/r3d.Body|r3d.Body]]<br/>
<!-- GIDEROSOBJ:r3d.Body -->[[Special:MyLanguage/r3d.Body|r3d.Body]]<br />
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<!-- GIDEROSOBJ:r3d.Body -->
<!-- GIDEROSOBJ:r3d.BoxShape -->[[Special:MyLanguage/r3d.BoxShape|r3d.BoxShape]]<br />
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[[Special:MyLanguage/r3d.Fixture|r3d.Fixture]]<br/>
<!-- GIDEROSOBJ:r3d.CapsuleShape -->[[Special:MyLanguage/r3d.CapsuleShape|r3d.CapsuleShape]]<br />
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<!-- GIDEROSOBJ:r3d.Fixture -->
<!-- GIDEROSOBJ:r3d.ConcaveMeshShape -->[[Special:MyLanguage/r3d.ConcaveMeshShape|r3d.ConcaveMeshShape]]<br />
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[[Special:MyLanguage/r3d.Joint|r3d.Joint]]<br/>
<!-- GIDEROSOBJ:r3d.ConvexMeshShape -->[[Special:MyLanguage/r3d.ConvexMeshShape|r3d.ConvexMeshShape]]<br />
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<!-- GIDEROSOBJ:r3d.Joint -->
<!-- GIDEROSOBJ:r3d.FixedJoint -->[[Special:MyLanguage/r3d.FixedJoint|r3d.FixedJoint]]<br />
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<!--[[Special:MyLanguage/r3d.FixedJoint|r3d.FixedJoint]]<br/>-->
<!-- GIDEROSOBJ:r3d.Fixture -->[[Special:MyLanguage/r3d.Fixture|r3d.Fixture]]<br />
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<!-- GIDEROSOBJ:r3d.FixedJoint -->
<!-- GIDEROSOBJ:r3d.HeightFieldShape -->[[Special:MyLanguage/r3d.HeightFieldShape|r3d.HeightFieldShape]]<br />
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<!--[[Special:MyLanguage/r3d.HingeJoint|r3d.HingeJoint]]<br/>-->
<!-- GIDEROSOBJ:r3d.HingeJoint -->[[Special:MyLanguage/r3d.HingeJoint|r3d.HingeJoint]]<br />
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<!-- GIDEROSOBJ:r3d.HingeJoint -->
<!-- GIDEROSOBJ:r3d.Joint -->[[Special:MyLanguage/r3d.Joint|r3d.Joint]]<br />
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[[Special:MyLanguage/r3d.Shape|r3d.Shape]]<br/>
<!-- GIDEROSOBJ:r3d.Shape -->[[Special:MyLanguage/r3d.Shape|r3d.Shape]]<br />
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<!-- GIDEROSOBJ:r3d.Shape -->
<!-- GIDEROSOBJ:r3d.SphereShape -->[[Special:MyLanguage/r3d.SphereShape|r3d.SphereShape]]<br />
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<!--[[Special:MyLanguage/r3d.BallAndSocketShape|r3d.BallAndSocketShape]]<br/>-->
<!-- GIDEROSOBJ:r3d.World -->[[Special:MyLanguage/r3d.World|r3d.World]]<br />
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<!-- GIDEROSOBJ:r3d.BallAndSocketShape -->
 +
<!--[[Special:MyLanguage/r3d.BoxShape|r3d.BoxShape]]<br/>-->
 +
<!-- GIDEROSOBJ:r3d.BoxShape -->
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<!--[[Special:MyLanguage/r3d.CapsuleShape|r3d.CapsuleShape]]<br/>-->
 +
<!-- GIDEROSOBJ:r3d.CapsuleShape -->
 +
<!--[[Special:MyLanguage/r3d.ConcaveMeshShape|r3d.ConcaveMeshShape]]<br/>-->
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<!-- GIDEROSOBJ:r3d.ConcaveMeshShape -->
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<!--[[Special:MyLanguage/r3d.ConvexMeshShape|r3d.ConvexMeshShape]]<br/>-->
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<!-- GIDEROSOBJ:r3d.ConvexMeshShape -->
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<!--[[Special:MyLanguage/r3d.HeightFieldShape|r3d.HeightFieldShape]]<br/>-->
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<!-- GIDEROSOBJ:r3d.HeightFieldShape -->
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<!--[[Special:MyLanguage/r3d.SphereShape|r3d.SphereShape]]<br/>-->
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<!-- GIDEROSOBJ:r3d.SphereShape -->
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[[Special:MyLanguage/r3d.World|r3d.World]]<br />
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<!-- GIDEROSOBJ:r3d.World -->
 
</div>
 
</div>

Revision as of 04:41, 23 January 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].

Classes