Difference between revisions of "R3d.World:createSliderJoint"

From GiderosMobile
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
Creates a slider joint.
 
Creates a slider joint.
 
Possible params are:
 
* '''isCollisionEnabled''' (bool)
 
 
<source lang="lua">
 
<source lang="lua">
 
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
 
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Line 20: Line 17:
 
'''axisY''': (number) y axis<br/>
 
'''axisY''': (number) y axis<br/>
 
'''axisZ''': (number) z axis<br/>
 
'''axisZ''': (number) z axis<br/>
'''params''': (table) the params table<br/>
+
'''params''': (table) '''optional''' any of the followings:
 +
*''isCollisionEnabled'' (bool)
 +
*''isLimitEnabled'' (bool)
 +
*''minTranslationLimit'' (number)
 +
*''maxTranslationLimit'' (number)
 +
*''isMotorEnabled'' (bool)
 +
*''motorSpeed'' (number)
 +
*''maxMotorForce'' (bool)
  
 
=== Example ===
 
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,{isCollisionEnabled=true})
+
local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,
 +
{isCollisionEnabled=true, isMotorEnabled=true})
 
</source>
 
</source>
  
 
{{R3d.World}}
 
{{R3d.World}}

Revision as of 08:29, 21 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a slider joint.

r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)
  • isLimitEnabled (bool)
  • minTranslationLimit (number)
  • maxTranslationLimit (number)
  • isMotorEnabled (bool)
  • motorSpeed (number)
  • maxMotorForce (bool)

Example

local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,
{isCollisionEnabled=true, isMotorEnabled=true})