Difference between revisions of "R3d.World:createSliderJoint"

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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === <source lang="lua"> r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,an...")
 
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=== Description ===
 
=== Description ===
 +
Creates a slider joint.
 +
 +
Possible params are:
 +
* '''isCollisionEnabled''' (bool)
 
<source lang="lua">
 
<source lang="lua">
 
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
 
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
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=== Parameters ===
 
=== Parameters ===
'''bodyA''': ()<br/>
+
'''bodyA''': (b3d body) body A<br/>
'''bodyB''': ()<br/>
+
'''bodyB''': (b3d body) body B<br/>
'''anchorX''': ()<br/>
+
'''anchorX''': (number) anchor x<br/>
'''anchorY''': ()<br/>
+
'''anchorY''': (number) anchor y<br/>
'''anchorZ''': ()<br/>
+
'''anchorZ''': (number) anchor z<br/>
'''axisX''': ()<br/>
+
'''axisX''': (number) x axis<br/>
'''axisY''': ()<br/>
+
'''axisY''': (number) y axis<br/>
'''axisZ''': ()<br/>
+
'''axisZ''': (number) z axis<br/>
'''params''': ()<br/>
+
'''params''': (table) the params table<br/>
  
 
=== Example ===
 
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
 +
local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,{isCollisionEnabled=true})
 
</source>
 
</source>
  
 
{{R3d.World}}
 
{{R3d.World}}

Revision as of 02:01, 19 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a slider joint.

Possible params are:

  • isCollisionEnabled (bool)
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) the params table

Example

local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,{isCollisionEnabled=true})