Difference between revisions of "R3d.World:createHingeJoint"

From GiderosMobile
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=== Description ===
 
=== Description ===
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Creates a hinge joint. See its [[R3d.HingeJoint|definition]].
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Possible params are:
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* '''isCollisionEnabled''' (bool)
 
<source lang="lua">
 
<source lang="lua">
 
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
 
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Revision as of 02:05, 19 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a hinge joint. See its definition.

Possible params are:

  • isCollisionEnabled (bool)
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (varies)

Example

require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})