Difference between revisions of "R3d.World:createBallAndSocketJoint"

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=== Description ===
 
=== Description ===
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
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r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
 
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
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=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
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world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
 
world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
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{{R3d.World}}
 
{{R3d.World}}

Latest revision as of 15:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a ball and socket joint. See its definition.

r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)

Example

world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})