Difference between revisions of "R3d.World:createBallAndSocketJoint"

From GiderosMobile
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
 
Possible params are:
 
* '''isCollisionEnabled''' (bool)
 
 
<source lang="lua">
 
<source lang="lua">
 
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
 
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
Line 17: Line 14:
 
'''anchorY''': (number) anchor y<br/>
 
'''anchorY''': (number) anchor y<br/>
 
'''anchorZ''': (number) anchor z<br/>
 
'''anchorZ''': (number) anchor z<br/>
'''params''': (table) the params table<br/>
+
'''params''': (table) '''optional''' any of the followings:
 +
*''isCollisionEnabled'' (bool)
  
 
=== Example ===
 
=== Example ===

Revision as of 08:33, 21 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a ball and socket joint. See its definition.

r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)

Example

world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})