Difference between revisions of "R3d.World:createBallAndSocketJoint"

From GiderosMobile
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=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b3d body)body A<br/>
+
'''bodyA''': (b3d body) body A<br/>
'''bodyB''': (b3d body)body B<br/>
+
'''bodyB''': (b3d body) body B<br/>
'''anchorX''': (number)anchor x<br/>
+
'''anchorX''': (number) anchor x<br/>
'''anchorY''': (number)anchor y<br/>
+
'''anchorY''': (number) anchor y<br/>
 
'''anchorZ''': (number) anchor z<br/>
 
'''anchorZ''': (number) anchor z<br/>
 
'''params''': (table) the params table<br/>
 
'''params''': (table) the params table<br/>

Revision as of 02:02, 19 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a ball and socket joint. See its definition.

Possible params are:

  • isCollisionEnabled (bool)
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) the params table

Example

world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})