R3d.Fixture:setMaterial

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Revision as of 15:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2019.10
Class: R3d.Fixture

Description

Sets the fixture material (bounciness, frictionCoefficient, rollingResistance). <syntaxhighlight lang="lua"> r3d.Fixture:setMaterial(material) </source>

warnings: not setting material.bounciness between (0, 1) will crash your app!
warnings: setting material.frictionCoefficient a negative value will crash your app!
warnings: material.rollingResistance is deprecated use R3d.Body:setAngularDamping instead

Parameters

material: (table) the fixture material table

Example

<syntaxhighlight lang="lua"> -- the body view.body = xworld:createBody(view:getMatrix()) local shape = r3d.SphereShape.new(params.sizex) -- radius local fixture = view.body:createFixture(shape, nil, params.mass) -- materials default: bounciness=0.5, frictionCoefficient=0.3, rollingResistance=0 local mat = fixture:getMaterial() mat.bounciness = 0.1 -- 0 = no bounciness, 1 = max bounciness mat.frictionCoefficient = 0.5 -- 0 = no friction --mat.rollingResistance = 0.1 -- DEPRECATED! fixture:setMaterial(mat) </source>