Difference between revisions of "R3d.Fixture:setCollisionCategoryBits"

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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Fixture<br/> === Description === Sets the fixture category bit. <source lang="lua"> r3d.Fixture:setCollisionC...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets the fixture category bit.
 
Sets the fixture category bit.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Fixture:setCollisionCategoryBits(bits)
 
r3d.Fixture:setCollisionCategoryBits(bits)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass
 
local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass
 
fixture:setCollisionCategoryBits(8)
 
fixture:setCollisionCategoryBits(8)

Revision as of 15:30, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Fixture

Description

Sets the fixture category bit. <syntaxhighlight lang="lua"> r3d.Fixture:setCollisionCategoryBits(bits) </source>

Parameters

bits: (number) the fixture category bit (power of 2)

Example

<syntaxhighlight lang="lua"> local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass fixture:setCollisionCategoryBits(8) </source>