Difference between revisions of "R3d.Fixture"

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=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate>sets the fixture collision category bit</translate>''<br/>
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[[Special:MyLanguage/r3d.Fixture:raycast|r3d.Fixture:raycast]] ''<translate>performs a ray cast on the fixture</translate>''<br/><!-- GIDEROSMTD:r3d.Fixture:raycast(sx,sy,sz,ex,ey,ez) performs a ray cast on the fixture -->
<!-- GIDEROSMTD:r3d.Fixture:setCollisionCategoryBits(bits) sets the fixture collision category bit -->
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[[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate>sets the categories this fixture can collide with</translate>''<br/><!-- GIDEROSMTD:r3d.Fixture:setCollideWithMaskBits(bits) sets the categories this fixture can collide with -->
[[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate>sets the categories this fixture can collide with</translate>''<br/>
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[[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate>sets the fixture collision category bit</translate>''<br/><!-- GIDEROSMTD:r3d.Fixture:setCollisionCategoryBits(bits) sets the fixture collision category bit -->
<!-- GIDEROSMTD:r3d.Fixture:setCollideWithMaskBits(bits) sets the categories this fixture can collide with -->
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[[Special:MyLanguage/r3d.Fixture:testPointInside|r3d.Fixture:testPointInside]] ''<translate>checks if a point is inside the fixture</translate>''<br/><!-- GIDEROSMTD:r3d.Fixture:testPointInside(x,y,z) checks if a point is inside the fixture -->
[[Special:MyLanguage/r3d.Fixture:raycast|r3d.Fixture:raycast]] ''<translate>performs a ray cast on the fixture</translate>''<br/>
 
<!-- GIDEROSMTD:r3d.Fixture:raycast(sx,sy,sz,ex,ey,ez) performs a ray cast on the fixture -->
 
[[Special:MyLanguage/r3d.Fixture:testPointInside|r3d.Fixture:testPointInside]] ''<translate>checks if a point is inside the fixture</translate>''<br/>
 
<!-- GIDEROSMTD:r3d.Fixture:testPointInside(x,y,z) checks if a point is inside the fixture -->
 
  
 
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Revision as of 01:01, 19 February 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

A proxy shape (also called fixture) is what links a given collision shape to the body it has been added.

You can use the returned proxy shape to get or set parameters of the given collision shape in that particular body.

Methods

r3d.Fixture:raycast performs a ray cast on the fixture
r3d.Fixture:setCollideWithMaskBits sets the categories this fixture can collide with
r3d.Fixture:setCollisionCategoryBits sets the fixture collision category bit
r3d.Fixture:testPointInside checks if a point is inside the fixture


ReactPhysics3D