R3d.DebugDraw

From GiderosMobile
Revision as of 15:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2020.11

Description

The r3d.DebugDraw class is used to provide debug drawing of physical entities in your application.

You should disable DebugDraw for the final release because this can be quite expensive to compute

Example

<syntaxhighlight lang="lua"> function LevelX:init() -- r3d world self.world = r3d.World.new(0, -9.8, 0) -- gravity -- debug draw local debugDraw = r3d.DebugDraw.new(self.world) --Set up a fullscreen 3D viewport self.view = D3.View.new(myappwidth, myappheight, 45, 0.1, 1024) self:addChild(self.view) -- the scene self.scene = self.view:getScene() -- a player self.player1 = Player1.new(self.world) -- add objects, player1, ... to the scene self.scene:addChild(self.player1) self.scene:addChild(debugDraw) end </source>

Methods

r3d.DebugDraw.new creates a DebugDraw instance

Constants


ReactPhysics3D