Difference between revisions of "R3d.CapsuleShape.new"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Creates a new collision capsule shape (fixture).
 
Creates a new collision capsule shape (fixture).
<source lang="lua">
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<syntaxhighlight lang="lua">
 
r3d.CapsuleShape.new(radius,height)
 
r3d.CapsuleShape.new(radius,height)
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=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- a ship
 
-- a ship
 
local shipobj = loadObj("3d/ship", "ship.obj")
 
local shipobj = loadObj("3d/ship", "ship.obj")
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shipvp.body = world:createBody(shipvp:getMatrix())
 
shipvp.body = world:createBody(shipvp:getMatrix())
 
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)
 
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)
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{{R3d.CapsuleShape}}
 
{{R3d.CapsuleShape}}

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.CapsuleShape

Description

Creates a new collision capsule shape (fixture).

r3d.CapsuleShape.new(radius,height)

Parameters

radius: (number) the radius of the spheres
height: (number) the distance between the two spheres on the Y axis

Example

-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.CapsuleShape.new(4, 2)
shipobj.mass = 128
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)