Difference between revisions of "R3d.Body:testPointInside"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Checks if a point is inside any collision shapes of the body. <sourc...")
 
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=== Description ===
 
=== Description ===
 
Checks if a point is inside any collision shapes of the body.
 
Checks if a point is inside any collision shapes of the body.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(bool) = r3d.Body:testPointInside(x,y,z)
 
(bool) = r3d.Body:testPointInside(x,y,z)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
bool = ship.body:testPointInside(0, 4, 0))
 
bool = ship.body:testPointInside(0, 4, 0))
 
</source>
 
</source>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Revision as of 15:30, 13 July 2023


Available since: Gideros 2019.10
Class: R3d.Body

Description

Checks if a point is inside any collision shapes of the body. <syntaxhighlight lang="lua"> (bool) = r3d.Body:testPointInside(x,y,z) </source>

Parameters

x: (number) the position of the point in the X axis world coordinate
y: (number) the position of the point in the Y axis world coordinate
z: (number) the position of the point in the Z axis world coordinate

Return values

Returns (boolean) true if a point is inside any collision shapes of the body.

Example

<syntaxhighlight lang="lua"> bool = ship.body:testPointInside(0, 4, 0)) </source>