Difference between revisions of "R3d.Body:setLinearDamping"

From GiderosMobile
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=== Description ===
 
=== Description ===
Sets the rate at which the body linear velocity comes to a stop. Represents the body linear velocity lost per second.
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Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).
 
<source lang="lua">
 
<source lang="lua">
 
r3d.Body:setLinearDamping(number)
 
r3d.Body:setLinearDamping(number)
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=== Parameters ===
 
=== Parameters ===
'''number''': (number) body linear damping, usually between 0 and 1. 0 = no damping, 1 = full damping
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'''number''': (number) body linear damping, between 0 and 1 (default = 0, no damping)
  
 
=== Example ===
 
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
 +
self.body = xworld:createBody(view:getMatrix())
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self.body:setLinearDamping(0.5)
 
</source>
 
</source>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Revision as of 04:21, 13 March 2021

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).

r3d.Body:setLinearDamping(number)

Parameters

number: (number) body linear damping, between 0 and 1 (default = 0, no damping)

Example

self.body = xworld:createBody(view:getMatrix())
self.body:setLinearDamping(0.5)