Difference between revisions of "R3d.Body:setAngularDamping"

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=== Description ===
 
=== Description ===
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
<source lang="lua">
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<syntaxhighlight lang="lua">
 
r3d.Body:setAngularDamping(number)
 
r3d.Body:setAngularDamping(number)
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=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
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<syntaxhighlight lang="lua">
 
self.body = xworld:createBody(view:getMatrix())
 
self.body = xworld:createBody(view:getMatrix())
 
self.body:setAngularDamping(1)
 
self.body:setAngularDamping(1)
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</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 15:32, 13 July 2023

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).

r3d.Body:setAngularDamping(number)

Parameters

number: (number) body angular damping between 0 and 1 (default = 0 no damping)

Example

self.body = xworld:createBody(view:getMatrix())
self.body:setAngularDamping(1)