R3d.Body:destroyFixture
From GiderosMobile
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Available since: Gideros 2019.10
Class: R3d.Body
Description
Destroys a fixture.
r3d.Body:destroyFixture(fixture)
Parameters
fixture: (Fixture) the r3d fixture
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.SphereShape.new(shipheight / 2)
shipobj.frontmass = 16
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp:setPosition(0, shipheight * 8, 0) -- ship start position
shipvp.body = world:createBody(shipvp:getMatrix())
local fixture = shipvp.body:createFixture(shipobj.shape1, nil, shipobj.frontmass)
-- later
shipvp.body:destroyFixture(fixture)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside