Difference between revisions of "R3d.Body"

From GiderosMobile
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 +
[[Special:MyLanguage/r3d.Body.STATIC_BODY|r3d.Body.STATIC_BODY]]<br/>
 +
<!-- GIDEROSCST:r3d.Body.STATIC_BODY 0-->
 +
[[Special:MyLanguage/r3d.Body.KINEMATIC_BODY|r3d.Body.KINEMATIC_BODY]]<br/>
 +
<!-- GIDEROSCST:r3d.Body.KINEMATIC_BODY 1-->
 
[[Special:MyLanguage/r3d.Body.DYNAMIC_BODY|r3d.Body.DYNAMIC_BODY]]<br/>
 
[[Special:MyLanguage/r3d.Body.DYNAMIC_BODY|r3d.Body.DYNAMIC_BODY]]<br/>
 
<!-- GIDEROSCST:r3d.Body.DYNAMIC_BODY 2-->
 
<!-- GIDEROSCST:r3d.Body.DYNAMIC_BODY 2-->
[[Special:MyLanguage/r3d.Body.KINEMATIC_BODY|r3d.Body.KINEMATIC_BODY]]<br/>
 
<!-- GIDEROSCST:r3d.Body.KINEMATIC_BODY 1-->
 
[[Special:MyLanguage/r3d.Body.STATIC_BODY|r3d.Body.STATIC_BODY]]<br/>
 
<!-- GIDEROSCST:r3d.Body.STATIC_BODY 0-->
 
 
|}
 
|}

Revision as of 00:09, 23 January 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

Methods

r3d.Body:applyForce applies a force to this body
r3d.Body:applyTorque applies a torque to this body
r3d.Body:createFixture creates a new fixture
r3d.Body:destroyFixture destroys a fixture
r3d.Body:enableGravity enables or disables gravity force on the body
r3d.Body:getMaterial gets the body material
r3d.Body:getTransform gets the body transform (position and rotation) matrix
r3d.Body:raycast performs a ray cast on the body
r3d.Body:setIsAllowedToSleep allows or disallows a body to sleep
r3d.Body:setMaterial sets the body material
r3d.Body:setTransform sets the body transform matrix
r3d.Body:setType sets the body type
r3d.Body:testPointInside checks if a point is inside the body

Constants

r3d.Body.STATIC_BODY
r3d.Body.KINEMATIC_BODY
r3d.Body.DYNAMIC_BODY