Difference between revisions of "Noise:getTexture"

From GiderosMobile
(Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2020.5<br/> '''<translate>Class</translate>:''' Noise<br/> === <tran...")
 
Line 8: Line 8:
 
<br /></translate>
 
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
(number) = Noise:getTexture(width, height, [filtering, options])
+
(texture) = Noise:getTexture(width, height, [filtering, options])
 
</source>
 
</source>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===

Revision as of 12:52, 3 July 2020


Available since: Gideros 2020.5
Class: Noise

Description


Get noise texture.

(texture) = Noise:getTexture(width, height, [filtering, options])

Parameters

width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:

  • transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
  • wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
  • format:The GPU pixel format for the texture
  • extend:Wether the texture should be extended to a power of two size. Defaults to true.
  • scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.

Return values

Returns Texture object