Difference between revisions of "MovieClip.new"

From GiderosMobile
(removed language stuff)
(added example)
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=== Parameters ===
 
=== Parameters ===
 
'''timeline''': (table) array of timeline elements<br/>
 
'''timeline''': (table) array of timeline elements<br/>
 +
 +
=== Example ===
 +
'''Frame animations'''
 +
<source lang="lua">
 +
--load frames
 +
local frames = {}
 +
local bmp
 +
for i = 1, 6 do
 +
bmp = Bitmap.new(Texture.new("animation/ball"..i..".png", true))
 +
bmp:setAnchorPoint(0.5, 0.5)
 +
frames[#frames+1] = bmp
 +
end
 +
 +
--arrange frames
 +
local ballAnimation = MovieClip.new{
 +
{1, 5, frames[1]},
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{6, 10, frames[2]},
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{11, 15, frames[3]},
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{16, 20, frames[4]},
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{21, 25, frames[5]},
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{26, 30, frames[4]},
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{31, 35, frames[6]},
 +
{36, 40, frames[4]},
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{41, 45, frames[5]},
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{46, 50, frames[4]},
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{51, 55, frames[6]},
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{56, 60, frames[4]},
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{61, 65, frames[5]},
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{66, 70, frames[4]},
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{71, 75, frames[6]},
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{76, 80, frames[3]},
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{81, 85, frames[2]},
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{86, 150, frames[1]}
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}
 +
 +
--loop animation
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ballAnimation:setGotoAction(150, 1)
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 +
--start playing
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ballAnimation:gotoAndPlay(1)
 +
 +
ballAnimation:setPosition(160, 240)
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stage:addChild(ballAnimation)
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</source>
  
 
{{MovieClip}}
 
{{MovieClip}}

Revision as of 01:31, 13 April 2022

Available since: Gideros 2011.6
Class: MovieClip

Description

Creates a new MovieClip object. After constructing the MovieClip object, it starts playing. You don't need to call MovieClip:play.

MovieClip.new{timeline} -- *PLEASE NOTICE THE BRACKETS { } INSTEAD OF ( )*

Parameters

timeline: (table) array of timeline elements

Example

Frame animations

--load frames
local frames = {}
local bmp
for i = 1, 6 do
	bmp = Bitmap.new(Texture.new("animation/ball"..i..".png", true))
	bmp:setAnchorPoint(0.5, 0.5)
	frames[#frames+1] = bmp
end

--arrange frames
local ballAnimation = MovieClip.new{
	{1, 5, frames[1]},
	{6, 10, frames[2]},
	{11, 15, frames[3]},
	{16, 20, frames[4]},
	{21, 25, frames[5]},
	{26, 30, frames[4]},
	{31, 35, frames[6]},
	{36, 40, frames[4]},
	{41, 45, frames[5]},
	{46, 50, frames[4]},
	{51, 55, frames[6]},
	{56, 60, frames[4]},
	{61, 65, frames[5]},
	{66, 70, frames[4]},
	{71, 75, frames[6]},
	{76, 80, frames[3]},
	{81, 85, frames[2]},
	{86, 150, frames[1]}
}

--loop animation
ballAnimation:setGotoAction(150, 1)

--start playing
ballAnimation:gotoAndPlay(1)

ballAnimation:setPosition(160, 240)
stage:addChild(ballAnimation)