Difference between revisions of "MovieClip"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 +
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
The [[Special:MyLanguage/MovieClip|MovieClip]] class inherits from the following classes: [[Special:MyLanguage/Sprite|Sprite]] > [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br />
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The `MovieClip` class inherits from the following classes: `Sprite` > `EventDispatcher`.<br />
 
<br />
 
<br />
The [[Special:MyLanguage/MovieClip|MovieClip]] class is used create static timedlined animations. The timeline parameters are given as an array. <br />
+
The `MovieClip` class is used create static timedlined animations. The timeline parameters are given as an array. <br />
 
Each array element specifies one timeline element and consists of the starting frame, ending frame, sprite and <br />
 
Each array element specifies one timeline element and consists of the starting frame, ending frame, sprite and <br />
 
optional tweening parameters. Frame numbers start from 1.<br />
 
optional tweening parameters. Frame numbers start from 1.<br />
 
<br />
 
<br />
When a [[Special:MyLanguage/MovieClip|MovieClip]] object finishes it playing (by reaching its final frame or a frame with stop action), <br />
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When a `MovieClip` object finishes it playing (by reaching its final frame or a frame with stop action), <br />
it dispatches an [[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]] event.<br />
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it dispatches an `Event.COMPLETE` event.<br />
 
<br />
 
<br />
 
The following properties can be tweened:<br />
 
The following properties can be tweened:<br />
 
<br />
 
<br />
 
<ul>
 
<ul>
<li>[[Special:MyLanguage/x|x]]</li>
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<li>`x`</li>
<li>[[Special:MyLanguage/y|y]]</li>
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<li>`y`</li>
<li>[[Special:MyLanguage/rotation|rotation]]</li>
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<li>`rotation`</li>
<li>[[Special:MyLanguage/scale|scale]]</li>
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<li>`scale`</li>
<li>[[Special:MyLanguage/scaleX|scaleX]]</li>
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<li>`scaleX`</li>
<li>[[Special:MyLanguage/scaleY|scaleY]]</li>
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<li>`scaleY`</li>
<li>[[Special:MyLanguage/alpha|alpha]]</li>
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<li>`alpha`</li>
 
</ul>
 
</ul>
 
<br />
 
<br />
  
Additionally [[Special:MyLanguage/MovieClip|MovieClip]] uses set function to tween properties, so if you override provided object's set function by adding new parameters it can accept, then you can tween those new parameters too.
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Additionally `MovieClip` uses set function to tween properties, so if you override provided object's set function by adding new parameters it can accept, then you can tween those new parameters too.
  
  
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The following easing functions can be used:<br />
 
The following easing functions can be used:<br />
 
<br />
 
<br />
  * [[Special:MyLanguage/"inBack"|"inBack"]]<br />
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  * `"inBack"`<br />
  * [[Special:MyLanguage/"outBack"|"outBack"]]<br />
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  * `"outBack"`<br />
  * [[Special:MyLanguage/"inOutBack"|"inOutBack"]]<br />
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  * `"inOutBack"`<br />
  * [[Special:MyLanguage/"inBounce"|"inBounce"]]<br />
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  * `"inBounce"`<br />
  * [[Special:MyLanguage/"outBounce"|"outBounce"]]<br />
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  * `"outBounce"`<br />
  * [[Special:MyLanguage/"inOutBounce"|"inOutBounce"]]<br />
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  * `"inOutBounce"`<br />
  * [[Special:MyLanguage/"inCircular"|"inCircular"]]<br />
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  * `"inCircular"`<br />
  * [[Special:MyLanguage/"outCircular"|"outCircular"]]<br />
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  * `"outCircular"`<br />
  * [[Special:MyLanguage/"inOutCircular"|"inOutCircular"]]<br />
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  * `"inOutCircular"`<br />
  * [[Special:MyLanguage/"inCubic"|"inCubic"]]<br />
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  * `"inCubic"`<br />
  * [[Special:MyLanguage/"outCubic"|"outCubic"]]<br />
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  * `"outCubic"`<br />
  * [[Special:MyLanguage/"inOutCubic"|"inOutCubic"]]<br />
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  * `"inOutCubic"`<br />
  * [[Special:MyLanguage/"inElastic"|"inElastic"]]<br />
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  * `"inElastic"`<br />
  * [[Special:MyLanguage/"outElastic"|"outElastic"]]<br />
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  * `"outElastic"`<br />
  * [[Special:MyLanguage/"inOutElastic"|"inOutElastic"]]<br />
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  * `"inOutElastic"`<br />
  * [[Special:MyLanguage/"inExponential"|"inExponential"]]<br />
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  * `"inExponential"`<br />
  * [[Special:MyLanguage/"outExponential"|"outExponential"]]<br />
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  * `"outExponential"`<br />
  * [[Special:MyLanguage/"inOutExponential"|"inOutExponential"]]<br />
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  * `"inOutExponential"`<br />
  * [[Special:MyLanguage/"linear"|"linear"]]<br />
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  * `"linear"`<br />
  * [[Special:MyLanguage/"inQuadratic"|"inQuadratic"]]<br />
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  * `"inQuadratic"`<br />
  * [[Special:MyLanguage/"outQuadratic"|"outQuadratic"]]<br />
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  * `"outQuadratic"`<br />
  * [[Special:MyLanguage/"inOutQuadratic"|"inOutQuadratic"]]<br />
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  * `"inOutQuadratic"`<br />
  * [[Special:MyLanguage/"inQuartic"|"inQuartic"]]<br />
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  * `"inQuartic"`<br />
  * [[Special:MyLanguage/"outQuartic"|"outQuartic"]]<br />
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  * `"outQuartic"`<br />
  * [[Special:MyLanguage/"inOutQuartic"|"inOutQuartic"]]<br />
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  * `"inOutQuartic"`<br />
  * [[Special:MyLanguage/"inQuintic"|"inQuintic"]]<br />
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  * `"inQuintic"`<br />
  * [[Special:MyLanguage/"outQuintic"|"outQuintic"]]<br />
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  * `"outQuintic"`<br />
  * [[Special:MyLanguage/"inOutQuintic"|"inOutQuintic"]]<br />
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  * `"inOutQuintic"`<br />
  * [[Special:MyLanguage/"inSine"|"inSine"]]<br />
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  * `"inSine"`<br />
  * [[Special:MyLanguage/"outSine"|"outSine"]]<br />
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  * `"outSine"`<br />
  * [[Special:MyLanguage/"inOutSine"|"inOutSine"]]<br />
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  * `"inOutSine"`<br />
 
<br />
 
<br />
 
Following examples demonstrates the possible uses of MovieClip class.<br />
 
Following examples demonstrates the possible uses of MovieClip class.<br />

Revision as of 10:27, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The `MovieClip` class inherits from the following classes: `Sprite` > `EventDispatcher`.

The `MovieClip` class is used create static timedlined animations. The timeline parameters are given as an array.
Each array element specifies one timeline element and consists of the starting frame, ending frame, sprite and
optional tweening parameters. Frame numbers start from 1.

When a `MovieClip` object finishes it playing (by reaching its final frame or a frame with stop action),
it dispatches an `Event.COMPLETE` event.

The following properties can be tweened:

  • `x`
  • `y`
  • `rotation`
  • `scale`
  • `scaleX`
  • `scaleY`
  • `alpha`


Additionally `MovieClip` uses set function to tween properties, so if you override provided object's set function by adding new parameters it can accept, then you can tween those new parameters too.



The following easing functions can be used:

* `"inBack"`
* `"outBack"`
* `"inOutBack"`
* `"inBounce"`
* `"outBounce"`
* `"inOutBounce"`
* `"inCircular"`
* `"outCircular"`
* `"inOutCircular"`
* `"inCubic"`
* `"outCubic"`
* `"inOutCubic"`
* `"inElastic"`
* `"outElastic"`
* `"inOutElastic"`
* `"inExponential"`
* `"outExponential"`
* `"inOutExponential"`
* `"linear"`
* `"inQuadratic"`
* `"outQuadratic"`
* `"inOutQuadratic"`
* `"inQuartic"`
* `"outQuartic"`
* `"inOutQuartic"`
* `"inQuintic"`
* `"outQuintic"`
* `"inOutQuintic"`
* `"inSine"`
* `"outSine"`
* `"inOutSine"`


Following examples demonstrates the possible uses of MovieClip class.

Examples

Example

-- construct a 100 frame animation where x coordinate of sprite tweens from 0 to 200 linearly
local mc = MovieClip.new{
	{1, 100, sprite, {x = {0, 200, "linear"}}}
}

-- construct a 100 frame animation where x coordinate of sprite is 50 (constant) and 
-- y coordinate of sprite tweens from 50 to 150 by using inBounce function
local mc = MovieClip.new{
	{1, 100, sprite, {x = 50, y = {50, 150, "inBounce"}}}
}

-- construct a 200 frame animation where sprite1 and sprite2 tweens differently
-- here sprite1 is visible between frames [1, 150]
-- and sprite2 is visible between frames [100, 200]
local mc = MovieClip.new{
	{1, 100, sprite1, {x = {0, 200, "linear"}}},
	{50, 150, sprite1, {y = {0, 100, "linear"}, alpha = {0, 1, "easeOut"}}},
	{100, 200, sprite2, {x = {0, 200, "linear"}}},
}

	-- construct a looping 6 frame animation where each frame is a different sprite
	local mc = MovieClip.new{
		{1, 1, frame1},	
		{2, 2, frame2},	
		{3, 3, frame3},	
		{4, 4, frame4},	
		{5, 5, frame5},	
		{6, 6, frame6},
	}
	mc:setGotoAction(6, 1)	-- if the animation reaches frame 6 then go to frame 1
						
-- construct a looping 6 frame animation playing 5 times slower than the previous example
local mc = MovieClip.new{
	{1, 5, frame1},	
	{5, 10, frame2},	
	{11, 15, frame3},	
	{16, 20, frame4},	
	{21, 25, frame5},	
	{26, 30, frame6},
}
mc:setGotoAction(30, 1)	-- if the animation reaches frame 30 then go to frame 1

Methods

MovieClip.new creates a new MovieClip object
MovieClip:clearAction clears the action at the specified frame
MovieClip:getFrame
MovieClip:gotoAndPlay goes to the specified frame and starts playing
MovieClip:gotoAndStop goes to the specified frame and stops
MovieClip:play starts playing the movie clip
MovieClip:setGotoAction sets a "go to" action to the specified frame
MovieClip:setReverseAction sets a "reverse" action to the specified frame
MovieClip:setStopAction sets a "stop" action to the specified frame
MovieClip:stop stops playing the movie clip

Events

Event.COMPLETE

Constants