Difference between revisions of "Mesh:setVertexArray"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
 
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
Mesh:setVertexArray(vertices)
 
Mesh:setVertexArray(vertices)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Examples ===
 
=== Examples ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
 
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
 
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
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-- same as above
 
-- same as above
 
mesh:setVertexArray{100, 100, 150, 100, 100, 150}
 
mesh:setVertexArray{100, 100, 150, 100, 100, 150}
</source>
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setVertexArray(vertices)

Parameters

vertices: (any)

Examples

-- set the vertex array as (100, 100), (150, 100) and (100, 150)
mesh:setVertexArray(100, 100, 150, 100, 100, 150)

-- same as above
mesh:setVertexArray{100, 100, 150, 100, 100, 150}