Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>

Revision as of 10:58, 3 September 2018


Available since: Gideros 2012.09
Class: Mesh

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}