Difference between revisions of "Mesh:setTextureCoordinates"

From GiderosMobile
Line 26: Line 26:
 
mesh:setTextureCoordinates()
 
mesh:setTextureCoordinates()
 
mesh:setTextureCoordinates{}</source>
 
mesh:setTextureCoordinates{}</source>
 +
 +
{{Mesh}}

Revision as of 21:57, 3 December 2019


Available since: Gideros 2012.09
Class: Mesh

Description


 Mesh:setTextureCoordinates(textureCoordinates)

Parameters

textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples

Example

-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}