Mesh:setTextureCoordinateArray

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Available since: Gideros 2012.09

Description


Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

= Mesh:setTextureCoordinateArray(textureCoordinates,)

'textureCoordinates: (any) '