Difference between revisions of "Mesh:setTextureCoordinateArray"

From GiderosMobile
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>

Revision as of 10:59, 3 September 2018


Available since: Gideros 2012.09
Class: Mesh

Description


Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any)

Examples

Example

-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}