Difference between revisions of "Mesh:setTextureCoordinateArray"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
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<syntaxhighlight lang="lua">
<br /></translate>
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Mesh:setTextureCoordinateArray(textureCoordinates)
<source lang="lua">
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</syntaxhighlight>
Mesh:setTextureCoordinateArray(textureCoordinates)
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</source>
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=== Parameters ===
=== <translate>Parameters</translate> ===
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'''textureCoordinates''': (any) an array of texture coordinates<br/>
'''textureCoordinates''': (any) <translate></translate> <br/>
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=== <translate>Examples</translate> ===
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=== Example ===
'''Example'''<br/>
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'''Setting a texture coordinate array'''
<source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100)
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<syntaxhighlight lang="lua">
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-- set the color array as (0, 0), (100, 0) and (0, 100)
 
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
 
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
  
 
-- same as above
 
-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}</source>
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mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:30, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any) an array of texture coordinates

Example

Setting a texture coordinate array

-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}