Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
Line 8: Line 8:
 
  Mesh:setTextureCoordinate(i,u,v)
 
  Mesh:setTextureCoordinate(i,u,v)
 
</source>
 
</source>
'''i''': (number) index ''''''<br/>
+
=== Parameters ===
'''u''': (number) u coordinate ''''''<br/>
+
'''i''': (number) index <br/>
'''v''': (number) v coordinate ''''''<br/>
+
'''u''': (number) u coordinate <br/>
 +
'''v''': (number) v coordinate <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).<br />
 +
mesh:setTextureCoordinate(1, 0, 0)<br />
 +
mesh:setTextureCoordinate(2, 100, 0)<br />
 +
mesh:setTextureCoordinate(3, 0, 100)<br /></source>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Examples

Example

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).<br />
mesh:setTextureCoordinate(1, 0, 0)<br />
mesh:setTextureCoordinate(2, 100, 0)<br />
mesh:setTextureCoordinate(3, 0, 100)<br />