Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
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mesh:setTextureCoordinate(2, 100, 0)
 
mesh:setTextureCoordinate(2, 100, 0)
 
mesh:setTextureCoordinate(3, 0, 100)</source>
 
mesh:setTextureCoordinate(3, 0, 100)</source>
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 +
{{Mesh}}

Revision as of 22:57, 3 December 2019


Available since: Gideros 2012.09
Class: Mesh

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Examples

Example

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)