Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
Line 8: Line 8:
 
  Mesh:setIndexArray(indices)
 
  Mesh:setIndexArray(indices)
 
</source>
 
</source>
'''indices''': (any)  ''''''<br/>
+
=== Parameters ===
 +
'''indices''': (any)  <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">-- set the index array as 10, 11 and 12.<br />
 +
mesh:setIndexArray(10, 11, 12)<br />
 +
<br />
 +
-- same as above<br />
 +
mesh:setIndexArray{10, 11, 12}<br /></source>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2012.09

Description


Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setIndexArray(indices)

Parameters

indices: (any)

Examples

Example

-- set the index array as 10, 11 and 12.<br />
mesh:setIndexArray(10, 11, 12)<br />
<br />
-- same as above<br />
mesh:setIndexArray{10, 11, 12}<br />