Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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=== Description ===
 
=== Description ===
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setIndexArray(indices)
 
Mesh:setIndexArray(indices)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Examples ===
 
=== Examples ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- set the index array as 10, 11 and 12
 
-- set the index array as 10, 11 and 12
 
mesh:setIndexArray(10, 11, 12)
 
mesh:setIndexArray(10, 11, 12)
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-- same as above
 
-- same as above
 
mesh:setIndexArray{10, 11, 12}
 
mesh:setIndexArray{10, 11, 12}
</source>
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 15:30, 13 July 2023