Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setIndexArray(indices)
 
Mesh:setIndexArray(indices)
 
</source>
 
</source>
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=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the index array as 10, 11 and 12
 
-- set the index array as 10, 11 and 12
 
mesh:setIndexArray(10, 11, 12)
 
mesh:setIndexArray(10, 11, 12)

Revision as of 15:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setIndexArray(indices) </source>

Parameters

indices: (any)

Examples

<syntaxhighlight lang="lua"> -- set the index array as 10, 11 and 12 mesh:setIndexArray(10, 11, 12)

-- same as above mesh:setIndexArray{10, 11, 12} </source>