Mesh:setGenericArray

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Available since: Gideros 2017.4

Description


Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.

= Mesh:setGenericArray(indextypemultcountdata,)

'index: (number) The data attribute index in the corresponding shader '
'type: (number) The data type, one of Shader.Dxxx constants '
'mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) '
'count: (number) The number of elements in the array '
'data: (any) The actual values '