Difference between revisions of "Mesh:setGenericArray"

From GiderosMobile
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  Mesh:setGenericArray(index,type,mult,count,data)
 
  Mesh:setGenericArray(index,type,mult,count,data)
 
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'''index''': (number) The data attribute index in the corresponding shader ''''''<br/>
+
=== Parameters ===
'''type''': (number) The data type, one of Shader.Dxxx constants ''''''<br/>
+
'''index''': (number) The data attribute index in the corresponding shader <br/>
'''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) ''''''<br/>
+
'''type''': (number) The data type, one of Shader.Dxxx constants <br/>
'''count''': (number) The number of elements in the array ''''''<br/>
+
'''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) <br/>
'''data''': (any) The actual values ''''''<br/>
+
'''count''': (number) The number of elements in the array <br/>
 +
'''data''': (any) The actual values <br/>

Revision as of 11:44, 23 August 2018

Available since: Gideros 2017.4

Description


Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.

 Mesh:setGenericArray(index,type,mult,count,data)

Parameters

index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values