Difference between revisions of "Mesh:setGenericArray"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<languages />
 
'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
 
'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>

Revision as of 10:58, 3 September 2018


Available since: Gideros 2017.4
Class: Mesh

Description


Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.

 Mesh:setGenericArray(index,type,mult,count,data)

Parameters

index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values