Mesh:setColor

From GiderosMobile
Revision as of 15:28, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2012.09
Class: Mesh

Description

Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setColor(i,color,alpha) </source>

Parameters

i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value

Example

<syntaxhighlight lang="lua"> -- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha </source>