Mesh:resizeTextureCoordinateArray

From GiderosMobile
Revision as of 08:28, 24 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2012.09

Description


Resizes the texture coordinate array to contain size elements.

If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.

If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.

 Mesh:resizeTextureCoordinateArray(size)

Parameters

size: (number) new texture coordinate array size