Mesh:resizeTextureCoordinateArray

From GiderosMobile
Revision as of 11:45, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2012.09

Description


Resizes the texture coordinate array to contain `size` elements.

If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.

If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.

 Mesh:resizeTextureCoordinateArray(size)

Parameters

size: (number) new texture coordinate array size