Mesh:resizeTextureCoordinateArray

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Available since: Gideros 2012.09

Description


Resizes the texture coordinate array to contain `size` elements.

If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.

If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.

= Mesh:resizeTextureCoordinateArray(size,)

'size: (number) new texture coordinate array size '