Difference between revisions of "Mesh:resizeTextureCoordinateArray"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
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Resizes the texture coordinate array to contain [[[size]]] elements.<br />
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Resizes the texture coordinate array to contain [[size]] elements.<br />
 
<br />
 
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If [[[size` is smaller than the current texture coordinate array size, the content is reduced to its first `size]]] elements, the rest being dropped.<br />
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If [[size` is smaller than the current texture coordinate array size, the content is reduced to its first `size]] elements, the rest being dropped.<br />
 
<br />
 
<br />
If [[[size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size]]] elements.<br />
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If [[size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size]] elements.<br />
 
<br /></translate>
 
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<source lang="lua">
 
<source lang="lua">

Revision as of 14:55, 23 August 2018

Available since: Gideros 2012.09

Description


Resizes the texture coordinate array to contain size elements.

If size` is smaller than the current texture coordinate array size, the content is reduced to its first `size elements, the rest being dropped.

If size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size elements.

 Mesh:resizeTextureCoordinateArray(size)

Parameters

size: (number) new texture coordinate array size