Difference between revisions of "Mesh:resizeTextureCoordinateArray"

From GiderosMobile
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  Mesh:resizeTextureCoordinateArray(size)
 
  Mesh:resizeTextureCoordinateArray(size)
 
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'''size''': (number) new texture coordinate array size ''''''<br/>
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=== Parameters ===
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'''size''': (number) new texture coordinate array size <br/>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2012.09

Description


Resizes the texture coordinate array to contain `size` elements.

If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.

If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.

 Mesh:resizeTextureCoordinateArray(size)

Parameters

size: (number) new texture coordinate array size