Difference between revisions of "Mesh:resizeTextureCoordinateArray"

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=== Description ===
 
=== Description ===
 
Resizes the texture coordinate array to contain ''size'' elements.
 
Resizes the texture coordinate array to contain ''size'' elements.
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Mesh:resizeTextureCoordinateArray(size)
 
Mesh:resizeTextureCoordinateArray(size)
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If ''size'' is smaller than the current texture coordinate array size, the content is reduced to its first ''size'' elements, the rest being dropped.
 
If ''size'' is smaller than the current texture coordinate array size, the content is reduced to its first ''size'' elements, the rest being dropped.

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Resizes the texture coordinate array to contain size elements.

Mesh:resizeTextureCoordinateArray(size)

If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.

If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.

Parameters

size: (number) new texture coordinate array size