Difference between revisions of "Mesh:resizeTextureCoordinateArray"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
+
'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
+
=== Description ===
<translate><br />
+
Resizes the texture coordinate array to contain ''size'' elements.
Resizes the texture coordinate array to contain ''size'' elements.<br />
 
<br />
 
If ''size'' is smaller than the current texture coordinate array size, the content is reduced to its first ''size'' elements, the rest being dropped.<br />
 
<br />
 
If ''size'' is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:resizeTextureCoordinateArray(size)
+
Mesh:resizeTextureCoordinateArray(size)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
+
 
'''size''': (number) <translate>new texture coordinate array size</translate> <br/>
+
If ''size'' is smaller than the current texture coordinate array size, the content is reduced to its first ''size'' elements, the rest being dropped.
 +
 
 +
If ''size'' is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements.
 +
 
 +
=== Parameters ===
 +
'''size''': (number) new texture coordinate array size<br/>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 05:37, 18 September 2022

Available since: Gideros 2012.09
Class: Mesh

Description

Resizes the texture coordinate array to contain size elements.

Mesh:resizeTextureCoordinateArray(size)

If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.

If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.

Parameters

size: (number) new texture coordinate array size